![]() It's this frenetic fun that makes Power Stone a great candidate for XBLA. ![]() Keeping track of three other players and the ever changing levels was no easy task, but it was always a blast. Power Stone 2, which unfortunately got even less attention than its prequel, brought four player matches and dynamic stages to the mix. ![]() Once a player obtained all three stones, which appear at certain intervals, they were instantly transformed into a super powerful version of themselves, capable of dealing "massive damage." As one would expect, once someone got all the power stones, the match was usually over. And that's before we get to the power stones themselves. Players could grab chairs, pots, benches, almost everything - stronger characters could even rip out pillars and clear out a whole room with one swing. Environmental items even served as weapons. Players were allowed to run in any direction, hang from the ceiling, climb pillars, run up stairs, and set off myriad traps and events. Another feature that set Power Stone apart was its complete 3D movement. ![]() Items like swords, flame throwers, rocket launchers, squeaky hammers, ray guns, and what I affectionately referred to as the "pokey stick" - a magical red staff that extended across the entire arena. Weapons of all kinds littered the playing field. The beauty of Power Stone was the amount of freedom it offered its players. Read on to see why this overlooked Capcom classic would make a great addition to Live Arcade.įilled with bright and colorful characters with names like WangTang, Power Stone was anything but typical. Of course, the eponymous power stones were a big help as well. ![]() Part Smash Brothers and part Jackie Chan, Power Stone allowed players to use anything and everything to win a fight. One of the first games released for SEGA's ill fated Dreamcast, Power Stone was a gorgeous and innovative fighter in it's day. Last week we took a look at Bubble Bobble as a likely candidate for Xbox Live Arcade. ![]()
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